More games for kids
If the spelling is wrong the S is knocked out of the game. The last S standing is the winner. This also works well as a team game. Spin the Bottle: Sit students in a circle with a bottle in the middle.
Teacher spins the bottle. When it stops spinning the S it is pointing to has to answer a question. If the answer is correct then that S can spin the bottle. This is a good class warm up activity. Squeeze: Divide the students into two teams with their desks facing each other. The students closest to the teacher must keep their eyes open, the other students close their eyes.
The students on each team must all hold hands except for the two on the ends. The two farthest away from the teacher will be reaching for a small object, like a koosh ball or bean bag. The teacher flips a coin for the students whose eyes are open. When it lands on heads the students must squeeze the hand of the next person, and then the next person and so on.
The team who picks up the object first wins a point. Then the line rotates, the students with their eyes open move to the next seat. The students who reached for the object come to the front.
Submitted by Lynette Jackson. Stand Up Questions : Have the students put chairs in a circle, with one less than the number of students. The student left standing has to ask the others a question i. Are you wearing glasses? If the answer is yes, then the students with glasses have to stand up and quickly switch chairs, giving the one standing a chance to sit. If the answer is no, the students remain sitting.
Lots of fun, and the kids seem to love it and always ask for it. Be careful that they don't get too excited and knock over any chairs. Stop the Bus: All students need a pencil and paper to play this game. The teacher writes a letter on the board, and shouts, "Start the bus.
When one S shouts out, "Stop the bus! The students all get one point for each word. The S who has the most words wins an extra 2 point. This may or may not be the one who shouted, "Stop the bus.
Story Pass: Put up a picture or a first sentence as a writing prompt. Divide students into small groups and have them create a story from that prompt. Each student takes a turn writing one sentence to add to the story and passes it on to the next student.
Keep it going around in the group until they have finished it it may be helpful to have a length limit or time limit so the stories don't get too out of control! Vote on the best story, based on creativity and flow. Submitted by Christina Deverall. Give your students a list of questions, and have them go around the school, park in order to answer the questions. Questions could be: How many doors are there in the school? How many teachers are there in the school in this moment? How many plants are there in the hall?
How many tables are there in the classroom? Submitted by Claudian Torres. Time Bomb: you need a timer such as an egg timer for this exciting game. Set the timer, ask a question and then throw it to a S. The S holding the timer when it goes off loses a life. This can also be done with categories e. Tingo Tango: Teacher sits with students in a circle after teaching any topic. Give a bean bag to one student in the circle to start passing around when another student sitting in the middle begins to chant "tingo, tingo, tingo, tango".
Submitted by Maria Pineda. Tornado : Supplies: flashcards pictures or questions on one side, numbers on the other , 'Tornado Cards' flashcards with numbers on one side and a tornado picture on the other. Stick the numbered cards on the board with either pictures or questions on the back depending on the age group facing the board.
Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house.
The first team to draw a house wins. Touch: Have students run around the classroom touching things that teacher orders them to do e. Colors work well for this, as students can touch anything of that color e.
Train Ride Game: Have students form a train standing in line holding onto each other. Choo choo around the classroom and call out instructions e. This is a great game for building speech skills and kids love it! Submitted by Maggie. Unscramble: Write a word on the board that has all its letters mixed up e. Students have to unscramble the word. This works well in a team game. Vanishing Objects Game: place a number of objects in front of the students.
Give them a few moments to memorize the objects and then tell them to close their eyes. Take away one of the objects and then tell the students to open their eyes again. The first S to guess the missing object can win that object for 1 point and take away an object in the next round. Vocab Tic Tac Toe: Draw a basic tic tac toe board on the white board with new vocabulary in each block. Each word is missing one, two or three letters depending on students level. One S from each team is called up and must fill in the missing letter s and say the word aloud.
The team with three in a row wins. Word Chain: have the students to sit with teacher in a circle. Teacher says a word or sentence and then the next S repeats that word and adds a new word. S2 then says the 2 words and adds another. Continue going around the circle until the list gets too long to remember! What Time Is It Mr. Wolf variation : This variation is easier to play in a classroom setting. Have students stand in a circle around Mr. Wolf either teacher or student , who is blind-folded and facing one direction.
The students ask 'What time is it Mr. If Mr. Wolf says 'It's 4 o'clock,' then the students march in a circle 4 steps. Wolf says, 'It's dinner time,' then he or she grabs the S who is in front of them. And that S becomes Mr. As another variation, and to teach students times of meals, 6 o'clock could be breakfast, 12 o'clock could be lunch and 7 o'clock could be dinner.
So when Mr. Wolf said, 'It's 12 o'clock,' Mr. Wolf would eat a S. Submitted by Wilhelm. Whisper Game: Sit the students in a circle with you. Whisper a word or sentence in the next S's ear e.
Whiteboard Draw Relay: Make 2 teams and line them up as far away from the board as possible. The process is repeated for each student and the team that finishes first is the winner.
Variation: Teacher whispers the words. Window Game: You can only do this if your classroom has a window that you can stand outside of and look into the classroom don't try this on the 10th floor! Model first: stand the students in front of the window and go out of the room. Wave to them through the window and silently mouth some words so it seems like they can't hear you through the glass. Look at a flashcard and then mouth the word a few times. Go back in and the S who first tells you the word you were saying can have a turn.
Word Recognition Game: Write some words the students have learned in previous lessons on some cards postcards are ideal. Have all the students stand at one end of the room and the teacher in the middle.
Hold up one card and students come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Students can have as many guesses as possible. Yoghurt Pots and Vocabulary: This is definitely only for primary school children just learning to speak English. You need a number of empty, clean and preferably identical small yoghurt containers for this game.
Not more than 32 pots. On the outside of each pot write as many different English words as you can using a black permanent marker felt-pen. Write the words legibly but haphazardly - some the right way up and others sideways or upside-down. Try and write between 10 and 20 words on each pot. Then inside the pot on the bottom of it write a unique serial number starting with 1.
Be very sure you also make it clear which way up the number should be read - for example it is easy to confuse 6 and 9 unless you put a line under them. Be sure to make a master reference list of which words you write on which pot numbers, otherwise you will not be able to manage this game very well at all. When you play the game, each child will need a single, clean sheet of A4 paper. Get the children to fold and tightly crease their paper in half across its width, then fold it in half again and then again a third time.
When the paper is opened out flat it will be divided into eight sections from top to bottom. Then have them fold it in half and crease it lengthways. This divides the paper into 16 sections. Have them turn the paper around so that it is on the desk in front of them in 'landscape' mode.
At the top of each of the 16 sections depicted by the paper folds, have them write the numbers 1 to Make sure they are written quite small. Then have them turn over the sheet and write more numbers on the reverse side from 17 up to 32 or to the highest numbered pot you have put into the game.
If you wish, during the folding of their papers, you might have them rule some lines along its length. Your pots MUST be in strict, unbroken numerical order so that your students are not confused. Then you distribute the pots at the rate of one per child - or if you have a larger class, make it one pot between two children and let each pair of children have only one sheet of paper.
This way they work as a team. If you want to introduce more pots than there are children or teams then keep the balance quantity on your own desk in their full view. Their job is to write down all the words off EACH pot into the correspondingly numbered sections of their paper. The words from Pot No. Insist that they write legibly and neatly. Once the children grasp this game - they will be off and away! Make their goal the first child or team to complete ALL of the pots in the game. Perhaps a small prize each for the first three?
Please note though that you MUST insist that they can have only ONE pot on their desk at any time AND that when they finish a pot and want another, they must return the finished pot to you and get another one from you - no direct swapping within the class or there will be fights. Primary school children love this game. Because they all read and write at different speeds, and if you make a few of the pots very simple and a few of them very difficult - some of the pots will then become "collector's items" Your desk will quickly become the centre of the universe in your classroom.
Most children will not cheat in this game but make a point of at least appearing to check the words the top three children or teams have written, against the master lists that you should have made. Be sure they see you doing this. I was very pleasantly surprised at how successful this game became with my primary school pupils. It completely turned them around and even the laziest and most troublesome among them were transformed.
Action Game Frogtastic. Seasonal Game Frozen Winter. Sports Game Goalkeeper Challenge. Adventure Game Gogi Adventure. Strategy Game Gravity Escapes. Puzzle Game Gravity Square. Seasonal Game Halloween Breaker. Seasonal Game Halloween Bubble Shooter. Puzzle Game Halloween Memory. Animal Game Hamster Roll. Action Game He Likes the Darkness. Puzzle Game Hearts Connect. Puzzle Game Hexagon Fall. Animal Game Hit or Knit. Sports Game Hockey Hero. Sports Game Hockey Shootout.
Beginner Game Honey Drop. Action Game Hyper Hockey. Puzzle Game Ice Cream Frenzy. Adventure Game Indiara and the Skull Gold. Strategy Game Infinite Jumper. Strategy Game Jewel Hunt. Action Game Jump Ball. Action Game Jumper Frog.
Adventure Game Jungle Treasure. Adventure Game Kiko Adventure. Strategy Game Klondike Solitaire. Puzzle Game Lights. Strategy Game Lost In Time. Strategy Game Love Bears. Puzzle Game Love Pig. Strategy Game Master Chess. Strategy Game Master Sudoku. Puzzle Game Match Drop. Puzzle Game Miner Block. Action Game Mini Jumper. Sports Game Minigolf World. Strategy Game Monster Jump. Seasonal Game Monster Mahjong. Strategy Game Monster Tower Defense. Action Game Mountain Hop.
Animal Game Muddy Business. Adventure Game Mushroom Fall. Conversion calculators teach precise measurements based on the Metric System or American System. People refer to measurements everyday. Doing so helps you know just how long 1 inch is in centimeters, or how much 1 pound is in kilograms.
One example is taking body measurements and the length of fabric for clothing. Converting from inches to centimeters allows you to make smaller and more accurate measurements.
Time calculators help people estimate approximate times between destinations. The basic formula for distance is speed multiplied by time. To solve for time, distance is divided by speed. They indicate how the minutes or hours it will take to drive to a location.
This is assuming there is no heavy traffic. Another example is this flight time calculator. It tells you how long your flight will take based on the airport origin, flight schedule, and destination.
The calculator indicates the flight will take approximately 1 hour and 42 minutes. These days, cars and smartphones have global positioning systems or GPS. They help travelers find their way in unfamiliar places.
And based on different factors, GPS technology allows us know what time we will arrive at our destination. These factors include the speed of the car, the specific route taken, and idle time in traffic. Moreover, to know how much time passes between two dates, you can use an elapsed time calculator. It computes the exact time that passed between two points in time.
This includes the seconds, minutes, hours, and days. For example, I entered March 16, at pm and 10 secs, and June 23, at pm and 55 secs. The following result shows how much time passed between the two dates: 99 days, 9 hours, 1 minute and 54 seconds. Using time calculators teaches us how to manage time wisely. Knowing how much time you have lets you plan for deadlines.
Moreover, it teaches how distance is directly proportional to time. The farther away a location, the longer it takes to get there. If you can calculate the fastest route, you can save time and gas while driving. Before traveling, know how much time it will take to prepare for the journey. There are more interesting and weird calculators in the internet. Either way, you learn a thing or two by playing around with them.
Calculators are a staple in schools. Children start using them for home work and tests in grade school. And as math subjects become more complex, they graduate to scientific calculators in junior high. But you can help your kids early by exposing them to educational math games. Kids can harness their computing skills by playing online math games and puzzles.
There are plenty of free online calculator games for kids that make math more fun and engaging. Throughout the centuries, the abacus developed into many different devices with the same purpose.
It evolved into electro-mechanical calculators, slide-rule analog computers, and electronic calculators. These days, they are widely available as apps in computers and smartphones. The abacus provides practical hands-on learning for children. The abacus can teach kids how to use markers to count ones, tens, hundreds, and so on to learn base numbering systems. Children understand operational tables rather than just memorize answers. The standard abacus consists of a wooden frame, rods, and beads.
According to Encyclopedia. The rods and beads are used as markers to perform basic math operations in your head: addition, subtraction, multiplication, and division. It can even be used for more advanced calculations like deriving square roots and cubic roots.
It depends on which type of abacus. Various versions of it were created by different groups. Some of these groups include the Babylonians, Greeks, Chinese, and Russians.
It was used by Sumerians in Mesopotamia, one of the oldest human civilizations. They both have a similar purpose but were crafted differently. According to The Abacus: A Brief History, early abacuses were identified as counting boards from later abacuses.
Counting boards are made of stone, wood, or metal which are either carved with grooves. These grooves or lines held pebbles, beads, or metal discs which can be moved. The abacus, on the other hand, is mainly designed with a wooden sometimes metal frame that holds rods with sliding beads.
Abacuses or abaci and counting boards aid people in performing mental operations while using them as physical counters to track sums, differences, and so on.
The development of early calculating devices can be traced in three different stages. These are the ancient times, middle ages, and modern times. Below is a time table showing approximate periods calculating devices were used. The oldest surviving counting board is the Salamis tablet which dates back to BCE. It is made of marble and was found in at Salamis Island, Greece. Known as the forerunner of the abacus, it used pebbles placed in various grooves of the tablet.
These markers were moved to aid in mental calculations. An old photograph of the Salamis tablet was taken in During the ancient times, Romans also used their own hand-abacus around CE. Incans were previously thought to lack a system of language, but researchers discovered there may be more to the khipu. They believe it was a system of intricate cords the were used to record numbers, encode songs, myths, and history. Sometime around CE, Mesoamericans an Aztect civilization used an abacus called the nepohualtzitzin.
Instead of beads, their counters were taken from kernels which were slipped on strings held by a frame. In , the exchequer system was developed in Western Europe. The exchequer was used by the British government for receiving and dispersing public funds.
This pertains to the checkered cloth on tables where revenue meetings were held. During the middle ages, wood became one of the primary materials used for making counting boards. But as written number systems Hindu-Arabic numerals spread throughout Western Europe, counting boards became less popular.
People stopped using them by By the middle ages, many improvements in arithmetic occurred as more people formed systems to organize their communities.
Developments to the abacus we know today happened during the modern ages. The Chinese abacus or suan-pan was first recorded in CE the middle ages and perhaps even longer , but it is considered a development under the modern age. The device was made of wood, metal rods, and beads strung on the rods.
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